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AI Insights · Timothy · March 2022

Top 5 Arcade Racing Apps on iOS in the Middle East Q1 2022

In Q1 2022, the top 5 arcade racing apps on iOS in the Middle East showed varied performance in terms of downloads, revenue, and active users, with notable trends for each app.

Top 5 Arcade Racing Apps on iOS in the Middle East Q1 2022

In the first quarter of 2022, the top 5 arcade racing apps on iOS in the Middle East demonstrated diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these apps, offering insights into their market dynamics.

CarX Drift Racing 2 saw a fluctuating trend in weekly revenue, peaking at around $4.6K in late December and dropping to approximately $2.8K by mid-January. Downloads started strong at 10.3K in late December, subsequently stabilizing between 7K and 9.4K for most of the quarter. Active users hovered around 17K to 20K, with a slight decline towards the end of the quarter.

Need for Speed No Limits experienced a varied revenue pattern, starting at $4.6K in late December, dipping to about $1.4K in late January, and peaking again at $6.6K in the third week of March. Downloads fluctuated, with a high of 2.8K in late February and a low of 1.3K in mid-March. Active users showed a general decline from 12.3K at the start to 8.5K by the end of March.

Asphalt Legends Unite displayed a dynamic revenue trend, beginning at $3.3K in late December, dipping to $934 in late February, and peaking again at $3.3K by the end of March. Downloads were particularly high in late January at 58.5K, with other weeks ranging between 4.2K and 10.7K. Active users saw a significant spike to 63.5K in late January before stabilizing around 19K to 30K for the rest of the quarter.

Asphalt 8: Airborne had a stable revenue pattern, with weekly figures ranging from $601 to $1.5K. Downloads remained consistent, fluctuating between 1.5K and 3.1K, while active users stayed relatively steady, ranging from 6.3K to 8.9K throughout the quarter.

Hashiriya Drifter: Car Games showed a modest revenue trend, peaking at about $2K in early January and maintaining around $600 to $800 for the rest of the quarter. Downloads were steady, hovering around 600 to 900, with active users consistently between 1.6K and 2.2K.

For more insights and detailed data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022